komodo/ecs/systems/render_sprite_system

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Types

RenderSpriteSystem = ref RenderSpriteSystemObj
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Procs

proc newRenderSpriteSystem(): RenderSpriteSystem {...}{.raises: [], tags: [].}
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Methods

method initialize(self: RenderSpriteSystem) {...}{.locks: "unknown", raises: [],
    tags: [].}
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method draw(self: RenderSpriteSystem; injected_camera: Camera) {...}{.
    raises: [KeyError], tags: [].}
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method hasNecessaryComponents(self: RenderSpriteSystem; entity: Entity;
                              components: seq[Component]): bool {...}{.
    raises: [KeyError], tags: [].}
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