Types
RenderSpriteSystem = ref RenderSpriteSystemObj
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Procs
proc newRenderSpriteSystem(): RenderSpriteSystem {...}{.raises: [], tags: [].}
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Methods
method initialize(self: RenderSpriteSystem) {...}{.locks: "unknown", raises: [], tags: [].}
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method draw(self: RenderSpriteSystem; injected_camera: Camera) {...}{. raises: [KeyError], tags: [].}
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method hasNecessaryComponents(self: RenderSpriteSystem; entity: Entity; components: seq[Component]): bool {...}{. raises: [KeyError], tags: [].}
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