komodo/lib/graphics/texture2d

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Types

Texture2d = ref object of RootObj
  texture: Option[Texture2D]
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Funcs

func destroy(self: Texture2d) {...}{.raises: [], tags: [].}
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func newTexture2d(texturePath: string): Texture2d {...}{.raises: [], tags: [].}
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func draw(self: Texture2d; position: Vector3; rotation: Vector3; scale: Vector3;
          color: Color) {...}{.raises: [], tags: [].}
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