Types
SpriteComponent = ref SpriteComponentObj
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Procs
proc newSpriteComponent(parent: Entity; texturePath: string; color: Color): SpriteComponent {...}{. raises: [], tags: [TimeEffect].}
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Funcs
func color=(self: SpriteComponent; value: Color): auto {...}{.raises: [], tags: [].}
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func color(self: SpriteComponent): auto {...}{.raises: [], tags: [].}
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func texture(self: SpriteComponent): auto {...}{.raises: [], tags: [].}
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Methods
method initialize(self: SpriteComponent) {...}{.locks: "unknown", raises: [], tags: [].}
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