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| Component (bool isEnabled=true, Entity parent=null) |
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Game? | Game [get] |
| Each Component maintains a reference to the Komodo.Core.Game instance. More...
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Guid | ID [get] |
| Unique identifier for the Component. More...
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bool | IsEnabled [get, set] |
| Enabled Components are managed by their corresponding Komodo.Core.ECS.Systems.ISystem, otherwise the Component is ignored. More...
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bool | IsInitialized [get, set] |
| Uninitialized Components are initialized by their corresponding Komodo.Core.ECS.Systems.ISystem, otherwise the Component is initialized on the next Komodo.Core.ECS.Systems.ISystem.Initialize, Komodo.Core.ECS.Systems.ISystem.PreUpdate, or Komodo.Core.ECS.Systems.ISystem.PostUpdate methods. More...
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Entity | Parent [get, set] |
| Each Component belongs to a Komodo.Core.ECS.Entities.Entity and maintains a reference to the parent Komodo.Core.ECS.Entities.Entity. More...
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Vector3 | Position [get, set] |
| Each Component has a position relative to their Parent. More...
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Vector3?? | WorldPosition [get] |
| The sum of Position and the Parent's Komodo.Core.ECS.Entities.Entity.Position, representing the Component's position in world space. More...
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Vector3?? | Rotation [get, set] |
| Derived from the Parent's Komodo.Core.ECS.Entities.Entity.Rotation. More...
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Matrix?? | RotationMatrix [get] |
| Derived from the Parent's Komodo.Core.ECS.Entities.Entity.RotationMatrix. More...
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Quaternion?? | RotationQuaternion [get] |
| Derived from the Parent's Komodo.Core.ECS.Entities.Entity.RotationQuaternion. More...
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Vector3?? | Scale [get, set] |
| Derived from the Parent's Komodo.Core.ECS.Entities.Entity.Scale. More...
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Abstract class defining all behaviors. A class derived from BehaviorComponent is the main way scripting is achieved in Komodo.