Komodo Engine
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Represents a collection of Komodo.Core.ECS.Components.Component objects tracked by the relevant Komodo.Core.ECS.Systems.ISystem objects. More...
Public Member Functions | |||
Entity ([NotNull] Game game) | |||
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bool | AddComponent ([NotNull] Component component) | ||
Adds a Komodo.Core.ECS.Components.Component to the relevant Komodo.Core.ECS.Systems.ISystem. AddComponent(Component) will also remove the Komodo.Core.ECS.Components.Component from any Entity and Komodo.Core.ECS.Systems.ISystem it was attached to before. More... | |||
void | ClearComponents () | ||
Removes all Komodo.Core.ECS.Components.Component objects from the Entity. More... | |||
bool | RemoveComponent ([NotNull] Component component) | ||
Removes an individual Komodo.Core.ECS.Components.Component from this Entity's Components. More... | |||
Public Attributes | |
Matrix | RotationMatrix => Matrix.CreateFromYawPitchRoll(Rotation.Y, Rotation.X, Rotation.Z) |
Rotation in world space as a Microsoft.Xna.Framework.Matrix. More... | |
Quaternion | RotationQuaternion => Quaternion.CreateFromYawPitchRoll(Rotation.Y, Rotation.X, Rotation.Z) |
Rotation in world space as a Microsoft.Xna.Framework.Quaternion. More... | |
Properties | |
List< Component > | Components [get] |
All tracked Komodo.Core.ECS.Components.Component objects. More... | |
Game | Game [get] |
Reference to current Komodo.Core.Game instance. More... | |
Guid | ID [get] |
Unique identifier for the Entity. More... | |
bool | IsEnabled [get, set] |
Whether or not the Entity and all child Components should be drawn or updated. More... | |
PhysicsSystem | PhysicsSystem [get, set] |
Defines what Komodo.Core.ECS.Systems.PhysicsSystem should be used to simulate Komodo.Core.ECS.Components.PhysicsComponent objects. This allows for Komodo.Core.ECS.Components.PhsyicsComponent objects to simulate specific subsets of all Entity objects. More... | |
Vector3 | Position [get, set] |
Position in world space. Used by Komodo.Core.ECS.Components.Component objects to determine their world space. More... | |
Render2DSystem | Render2DSystem [get, set] |
Defines what Komodo.Core.ECS.Systems.Render2DSystem should be used to render Komodo.Core.ECS.Components.Drawable2DComponent objects. This allows for Komodo.Core.ECS.Components.CameraComponent objects to render specific subsets of all Entity objects. More... | |
Render3DSystem | Render3DSystem [get, set] |
Defines what Komodo.Core.ECS.Systems.Render3DSystem should be used to render Komodo.Core.ECS.Components.Drawable3DComponent objects. This allows for Komodo.Core.ECS.Components.CameraComponent objects to render specific subsets of all Entity objects. More... | |
Vector3 | Rotation [get, set] |
Rotation in world space. More... | |
Vector3 | Scale [get, set] |
Scaling for the entire entity. Scales all child Komodo.Core.ECS.Components.Component objects. More... | |
Represents a collection of Komodo.Core.ECS.Components.Component objects tracked by the relevant Komodo.Core.ECS.Systems.ISystem objects.
bool Komodo.Core.ECS.Entities.Entity.AddComponent | ( | [NotNull] Component | component | ) |
Adds a Komodo.Core.ECS.Components.Component to the relevant Komodo.Core.ECS.Systems.ISystem. AddComponent(Component) will also remove the Komodo.Core.ECS.Components.Component from any Entity and Komodo.Core.ECS.Systems.ISystem it was attached to before.
component | Komodo.Core.ECS.Components.Component to add. |
void Komodo.Core.ECS.Entities.Entity.ClearComponents | ( | ) |
Removes all Komodo.Core.ECS.Components.Component objects from the Entity.
bool Komodo.Core.ECS.Entities.Entity.RemoveComponent | ( | [NotNull] Component | component | ) |
Removes an individual Komodo.Core.ECS.Components.Component from this Entity's Components.
component | Komodo.Core.ECS.Components.Component to remove. |
Matrix Komodo.Core.ECS.Entities.Entity.RotationMatrix => Matrix.CreateFromYawPitchRoll(Rotation.Y, Rotation.X, Rotation.Z) |
Rotation in world space as a Microsoft.Xna.Framework.Matrix.
Quaternion Komodo.Core.ECS.Entities.Entity.RotationQuaternion => Quaternion.CreateFromYawPitchRoll(Rotation.Y, Rotation.X, Rotation.Z) |
Rotation in world space as a Microsoft.Xna.Framework.Quaternion.
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get |
All tracked Komodo.Core.ECS.Components.Component objects.
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Reference to current Komodo.Core.Game instance.
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Unique identifier for the Entity.
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getset |
Whether or not the Entity and all child Components should be drawn or updated.
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getset |
Defines what Komodo.Core.ECS.Systems.PhysicsSystem should be used to simulate Komodo.Core.ECS.Components.PhysicsComponent objects. This allows for Komodo.Core.ECS.Components.PhsyicsComponent objects to simulate specific subsets of all Entity objects.
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getset |
Position in world space. Used by Komodo.Core.ECS.Components.Component objects to determine their world space.
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getset |
Defines what Komodo.Core.ECS.Systems.Render2DSystem should be used to render Komodo.Core.ECS.Components.Drawable2DComponent objects. This allows for Komodo.Core.ECS.Components.CameraComponent objects to render specific subsets of all Entity objects.
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getset |
Defines what Komodo.Core.ECS.Systems.Render3DSystem should be used to render Komodo.Core.ECS.Components.Drawable3DComponent objects. This allows for Komodo.Core.ECS.Components.CameraComponent objects to render specific subsets of all Entity objects.
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getset |
Rotation in world space.
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getset |
Scaling for the entire entity. Scales all child Komodo.Core.ECS.Components.Component objects.