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static Vector3 | Max (Vector3 left, Vector3 right) |
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static Vector3 | Min (Vector3 left, Vector3 right) |
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static Vector3 | operator+ (Vector3 vector) |
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static Vector3 | operator- (Vector3 vector) |
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static Vector3 | Add (Vector3 left, Vector3 right) |
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static Vector3 | operator+ (Vector3 left, Vector3 right) |
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static Vector3 | Divide (Vector3 vector, float scale) |
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static Vector3 | operator/ (Vector3 left, float scale) |
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static bool | operator== (Vector3 left, Vector3 right) |
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static bool | operator!= (Vector3 left, Vector3 right) |
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static Vector3 | Multiply (Vector3 left, float scale) |
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static Vector3 | operator* (Vector3 left, float scale) |
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static Vector3 | Multiply (Vector3 left, Vector3 right) |
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static Vector3 | operator* (Vector3 left, Vector3 right) |
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static Vector3 | Subtract (Vector3 left, Vector3 right) |
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static Vector3 | operator- (Vector3 left, Vector3 right) |
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static Vector3 | Clamp (Vector3 value, Vector3 min, Vector3 max) |
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static Vector3 | Normalize (Vector3 vectorToNormalize) |
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static Vector3 | Transform (Vector3 vector, Matrix transform) |
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static Vector3 | Transform (Vector3 vector, Quaternion transform) |
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static Vector3 | Cross (Vector3 a, Vector3 b) |
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static float | Dot (Vector3 a, Vector3 b) |
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static float | Distance (Vector3 a, Vector3 b) |
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static float | DistanceSquared (Vector3 a, Vector3 b) |
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static Vector3 | Reflect (Vector3 vectorToReflect, Vector3 normal) |
| Returns the reflection of a vector over a given normal. More...
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