|
static Vector2 | operator+ (Vector2 vector) |
|
static Vector2 | operator- (Vector2 vector) |
|
static Vector2 | Add (Vector2 left, Vector2 right) |
|
static Vector2 | operator+ (Vector2 left, Vector2 right) |
|
static Vector2 | Divide (Vector2 vector, float scale) |
|
static Vector2 | operator/ (Vector2 left, float scale) |
|
static bool | operator== (Vector2 left, Vector2 right) |
|
static bool | operator!= (Vector2 left, Vector2 right) |
|
static Vector2 | Multiply (Vector2 vector, float scale) |
|
static Vector2 | operator* (Vector2 left, float scale) |
|
static Vector2 | Subtract (Vector2 left, Vector2 right) |
|
static Vector2 | operator- (Vector2 left, Vector2 right) |
|
static Vector2 | Clamp (Vector2 value, Vector2 min, Vector2 max) |
|
static Vector2 | Transform (Vector2 vector, Matrix transform) |
|
static Vector2 | Transform (Vector2 vector, Quaternion transform) |
|
static Vector2 | Normalize (Vector2 vectorToNormalize) |
|
static float | Distance (Vector2 a, Vector2 b) |
|
static float | DistanceSquared (Vector2 a, Vector2 b) |
|
static float | Dot (Vector2 a, Vector2 b) |
|
static Vector2 | Reflect (Vector2 vectorToReflect, Vector2 normal) |
| Returns the reflection of a vector over a given normal. More...
|
|