komodo/lib/graphics/model3d

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Types

Model3d = ref object of RootObj
  model: Option[Model]
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Funcs

func destroy(self: Model3d) {...}{.raises: [], tags: [].}
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func newModel3d(modelPath: string): Model3d {...}{.raises: [], tags: [].}
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func draw(self: Model3d; position: Vector3; rotation: Vector3; scale: Vector3;
          color: Color = White; hasWireframe: bool = false;
          wireFrameColor: Color = Black) {...}{.raises: [], tags: [].}
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