komodo/lib/audio/sound

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Types

Sound = ref object of RootObj
  sound: Option[Sound]
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Funcs

func destroy(self: Sound) {...}{.raises: [], tags: [].}
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func newSound(soundPath: string): Sound {...}{.raises: [], tags: [].}
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func isPlaying(self: Sound): bool {...}{.raises: [], tags: [].}
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func pause(self: Sound) {...}{.raises: [], tags: [].}
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func play(self: Sound) {...}{.raises: [], tags: [].}
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func resume(self: Sound) {...}{.raises: [], tags: [].}
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func stop(self: Sound) {...}{.raises: [], tags: [].}
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