komodo/ecs/systems/render_text_system

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Types

RenderTextSystem = ref RenderTextSystemObj
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Procs

proc newRenderTextSystem(): RenderTextSystem {...}{.raises: [], tags: [].}
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Methods

method initialize(self: RenderTextSystem) {...}{.locks: "unknown", raises: [],
    tags: [].}
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method draw(self: RenderTextSystem; injected_camera: Camera) {...}{.
    raises: [KeyError], tags: [].}
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method hasNecessaryComponents(self: RenderTextSystem; entity: Entity;
                              components: seq[Component]): bool {...}{.
    raises: [KeyError], tags: [].}
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