Types
SoundComponent = ref SoundComponentObj
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Procs
proc newSoundComponent(parent: Entity; soundPath: string): SoundComponent {...}{. raises: [], tags: [TimeEffect].}
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Funcs
func sound(self: SoundComponent): auto {...}{.raises: [], tags: [].}
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Methods
method initialize(self: SoundComponent) {...}{.locks: "unknown", raises: [], tags: [].}
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