komodo/ecs/components/sound_component

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Types

SoundComponent = ref SoundComponentObj
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Procs

proc newSoundComponent(parent: Entity; soundPath: string): SoundComponent {...}{.
    raises: [], tags: [TimeEffect].}
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Funcs

func sound(self: SoundComponent): auto {...}{.raises: [], tags: [].}
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Methods

method initialize(self: SoundComponent) {...}{.locks: "unknown", raises: [], tags: [].}
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